

Humans
When a wealthy alien leaves an inheritance to his out-of-touch son in the form of a treasure hunt, he hopes he will be taught humility and kindness from the ragtag crew of blue collar humans who are hired for the dangerous journey across the cosmos.
FORMAT:
Feature Film (117 pages)
GENRE:
THEMES:
Human Complexity
Inequity and Exploitation
Empathy and Understanding
Resilience and Resistance
Consequences of Greed
CONTENTS:
Synopsis, Series Information, Character Designs, Setting, Mood board & Art work, Extra Points, Pitch Deck and Script Pages.
SYNOPSIS
In a future where humanity has ventured beyond the stars, 'Humans' follows the journey of a disparate blue-collar group. Led by the enigmatic alien, Brakir, whose privileged upbringing belies a deep sense of isolation, the team embarks on a perilous treasure hunt across the cosmos.
As they traverse exotic landscapes and encounter strange civilizations, the group grapples with themes of classism, exploitation, and the consequences of unchecked greed.
From the aquatic metropolis of Arianth to the man-made wonders of Earth 2.0, each location serves as a backdrop for the unfolding drama of their quest. As tensions rise and loyalties are tested, 'Humans' explores the complexities of the human condition and the universal desire for connection and belonging.
Proof of Concept

Concept Trailer: Humans
Concept Trailer:
Concept video created as a trailer for the screenplay 'Humans'. Created using Blender, Unreal Engines MetaHuman, music licensed by Epidemic Sound: 'Bow Your Head' by Under Earth feat. Louna
SETTINGS
Started on 13th November 2264, 300 years after the people of Earth decided to make a new planet and move there. 6 weeks before Christmas and 7 weeks before New Years.
An alien crew, and 25 Humans for hire on a small ship for weeks can cause a bit of a stir.
The story unfolds across a series of striking locations - from a shimmering water planet with glass towers, to Earth 2.0 (seen on the poster), a carefully controlled world drifting through space. Our crew ventures through an abandoned theme park on old Earth, a well-worn ship among the stars, and finally, a harsh sand planet that puts them - and everything they’ve become - to the test.
Character Descriptions
![]() Finley (Protagonist)Finley comes from a close-knit community with strong family ties. She takes pride in her heritage and is deeply connected to her roots. Finley is impulsive and quick-thinking, often relying on her instincts to navigate challenging situations. Despite her impulsive nature, she is also caring and responsible, taking on the role of provider for her family. Loved by her neighbours and respected within her community, Finley has a natural ability to connect with others. | ![]() Brakir (Antagonist)Pronounced Brack-ear, Brakir is an Alien from the planet Arienth (Are-I-enth), where he has lived a privileged life. Despite his power and status, he finds himself alone and struggling to interact with others. He is initially portrayed as cold and calculating, commanding others through money and threats. | ![]() Arlo (Secondary)Arlo is the apprentice alien tasked with analyzing human behavior during the missions. As a newcomer to Earth, he brings a fresh perspective to the group, often providing comedic relief with his naive observations and endearing curiosity about human customs. Arlo is compassionate and empathetic, with a genuine desire to help those in need. Despite his alien origins, Arlo quickly forms a bond with the other characters. |
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![]() Cade (Secondary)French Pessimistic Sarcastic Teaches Arlo incorrect facts Friends with Finley & Nahid. | ![]() Mei (Secondary)Chinese Shy Loyal Is taught the way of the world by the crew Bunk mates & Friends with Finley & Nahid |
NARRATIVE
Non-Linear Narrative, A New Years Film.
Third Person Limited
A lot of the delivery style is set up and then punchline for example "What kind of creatures are these" then next scene is the introduction of the main character.
The tone of the story is predominantly playful and adventurous, with moments of humor and levity interspersed throughout. However, serious themes are also explored, particularly during action-packed sequences and moments of moral reckoning.
Mood board and art works
Meeting Finley
FTL Chaos and human rituals
New Years Eve
One of my favourite moments is when we first meet Finley. She’s just come home from a job on another planet, arriving by train to her small, working-class neighbourhood in Earth 2.0’s UK region. Inside, the house is packed with family, warmth, and familiar chaos - Christmas decorations going up, her mum asking if she’s met anyone or lined up more work. It’s a grounded, human scene that reflects the kind of upbringing I had - small home, big heart, nosy but loving neighbours. Even 300 years in the future, some things never change - and that’s what makes this moment special.
The period after the FTL jump - when the chaos of departure is over, the gravity channels have stabilised, and everything slows down. No one can leave the ship, can’t go outside, can’t do anything but exist in this in-between space. And in that limbo, the humans start doing what humans do best - make noise, make mess, and make each other laugh. People start DIYing their way into sealed-off maintenance panels, betting on robot vacuum fights, or quoting old films dramatically.
...And then there’s Arlo, the alien apprentice, walking through all of it like it’s a research trip to a zoo, scribbling down wildly incorrect observations on “human rituals.”
It’s my favourite because it feels so real. These people are in the middle of space, travelling faster than light, but instead of being stoic and serious all the time, they’re just... being human. It’s messy, ridiculous, loud, and weirdly comforting. There’s something deeply familiar about people turning boredom into creativity, or community, or chaos. You could drop that same energy into a summer camp, a long-haul train ride, or a student flat, and it would still make sense.
People find ways to fill the time, to keep each other entertained, to be silly. This moment captures that spirit perfectly—of people finding joy, drama, and meaning in the in-between. It reminds me that even 300 years in the future, no matter how far we go, some things never change.
Back aboard the ship after their final test, Finley and the remaining crew sit quietly in the med bay - scattered across chairs, curled beside the wounded, some beside those who didn’t make it. Her translator is still broken. The room is quiet, save for a human channel playing on an old TV. It’s New Year’s Eve on Earth 2.0.
The presenter says:
“As we bid farewell to the year gone by, let us not forget the lessons it has taught us and the memories it has given us. Cherish the friendships we have made, the love we have shared and the challenges we have overcome…”
Auld Lang Syne begins playing. Someone in the med bay asks for it to be turned off. The screen clicks into silence.
Then, someone hums the tune. Another voice joins singing it to themselves. Then another. Soon, across languages, across grief, they all begin to sing - not in one tongue, but many. Finley, without her translator, understands every word.





































